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Building ES2 ES2 Functions ES2 Instructions
Background History for Earthshaker2
This unit is one of 4 large units that have a lot in common, and are interlinked in their programming. What they have in common, other than massive size, is advanced, unusual, complex coils, and the Strontium-Barium Program.
The predominant program in these units is this Strontium-Barium Program (S-B pgm), so-called because it (normally; we'll get to that later) requires a programmable substance containing certain levels of barium and/or strontium for the program to take and hold.
The main way i have accomplished this is by adding strontium carbonate and barium carbonate to epoxy. (DIY info.)
This program is the most powerful thing i have found against evil entities. Actually it is probably matched by the more recent Violet Flame Program (DIY info), but the latter lacks the amazing Earth-clearing powers of the S-B program. The S-B pgm digs up nasty energy in the hidden dimensions of the Earth wherever it is placed, causing a cleansing reaction and eventual sweetening of the area. Then, if larger amounts of S-B material is put in the same place, it will dig up deeper nasties.
The program was discovered in late June, '08.
However, these 4 units take the S-B pgm to magical lengths.
It started in late October, 2009. I was guided to make this complex coil which took a lot of work and had amazing energy (forum thread on such coils).
I put it and some rocks and a magnet and whatnot into this cake of S-B epoxy. It was phenomenal. For one thing, it permeated this entire universe with the S-B energy, stirring up all kinds of evil critters. For another, it actually programmed the Earth at 20-30' below it with the S-B pgm. Normally, strontium or barium is required in a substance, or this pgm will not take at all. But somehow with the magic of this unusual coil, such programming is possible into the environment. Just driving around with it strongly busted everywhere i went as if i was chucking S-B devices out the window everywhere. Very economical.
Also, it connected to any nearby electric grid by inductance, and busted that to some extent.
But my allies are fanatics. Soon they had me make another big coil to go around this same unit (shown upside-down in pic to right) --
And re-cast it to make (Moby Brick (pic), a truly massive device with incredible power, which also has some chem-busting functions.
But they had more torture in store for me. Then i had to make another coil and put it around a large, excellent orgone cylinder i had, that had a salt lamp as its core (pic) and re-cast that into my Square Chem-Buster / Grid-Blaster, the dark unit on the right in this pic. This unit also exhibits the same Earth-programming behavior, and can connect to the electric grid via a wire, and is the most powerful grid-blaster i have made (though Earthshaker2 is almost as good that way).
Never content, my allies then forced me to make an outrageously huge and complex coil (pic) and cast it in a square 4-gallon bucket (like the one my squareCB/GB was cast in. Along with a bunch of cheap selenite, free quartzite, blue granite, and sandstone, lots of tumbled gemstones, and other items. I don't have a pic of it because i never removed it from the bucket (which it fills almost to the top). No need to; i dowse it works 99.5% as well still in the bucket, and the bucket protects it. I keep it in my vehicle. This is the first one named Earthshaker.
This unit works with the older 2 in such a way that it is of very marginal benefit to take the others with me driving. I can park them elsewhere, and still get twice as much effectiveness driving around as i got carrying the other 2 units.
E.g. when i spent a month in the DC area in January, i left Moby Brick in town in Leslie, parked the CB/GB on the grid and plumbing at my parents' house in VA, and drove Earthshaker around.
Then, along came the notion that i should make a smaller version of Earthshaker, one that could be lent to other people who lived in trouble spots.
Building ES2 ES2 Functions ES2 Instructions